Saturday, April 21, 2012

AB - What am I doing wrong?

On the weekend I played a lot of Arathi Basin, for the first time, and mostly lost . My main is a level 29 Orc Warlock , I also have an AH alt making lots of gold, so I have solid to good equipment, and a couple of enchants (eg minor speed enhancement, health, for about 1850 Hp and about 1750 Mana).

A typical result was :-

http://www.warcraftrealms.com/bg.php...9&f=b&s=dm&o=d

I was usually in the top 3 or so for dam/KB/HK, and from the game listed, Horde creamed the Alliance, doing far more damage and kills, except for capping the resources , and so lost!

I like to play an offensive game and head to where the most action is according to the cartographer BG map.

I don�t communicate much, mainly because I am in the action/moving and so don�t find much time to type and often it seems that the loudest mouth gets it so wrong � like - let�s cap 3 and hold �em � which I have not seen work.

At times, I have noticed that I would be in a group of 4 or 5, winning back resources, once 3 in a row, only for the Horde to still only have 1 resource as the alliance followed behind us taking them back!

I would like to keep on playing offensively just do it smarter, do I need to mix in some defence especially if not many are left as the mini-zerg moves off.

Should I just play more defensively? � I did like it when we were defending the stables and took on the alliance as they were coming out of their GY � we generally won those ones.

But seriously, I do not think static play can win. Any suggestions welcome.

GM12|||Keep the fighting down to the nodes. Ride, dismount, and fight around them. Don't concentrate on fighting "The little battles", AB is all about a ticking clock. Besides, with thier respawn rate, it'll be a hollow victory if you're not either taking a node or defending one. Don't sacrific a node you hold now to charge another, unless it's in a better position like the lumber mill. The trick is to ignore the HKs, or at least to put them secondary. Grab good positions like the Blacksmith or the Lumber mill, these are good places from which to mount offensives. Make sure two people stay at a captured node at all times. If there isn't become one. This may seem stupid "The fight's over there! Let's charge in and score some points!" but your enemy wants that point, especially when he sees only a few people around it. They'll come to you with force, and reinforcements are always at most thirty seconds away. Let them try, and strike thier offensives down. The node suddenly too populated with your side and the Alliance not coming now? Go for a new one then, either Horde or Alliance, as long as it's low populated, or going as part of a big push.

Remember, you can smash at them all you want, but when they respawn every half a minute, perhaps just a few feet away, it's going nowhere, and you're wasting time while the other side are getting resources the whole time.|||He said his main was a 29 orc warlock.

Not too much riding and dismounting gonna happen at his level|||Quote:




At times, I have noticed that I would be in a group of 4 or 5, winning back resources, once 3 in a row, only for the Horde to still only have 1 resource as the alliance followed behind us taking them back!




You answered your own question. Arathi Basin is not Warsong Gulch, forget about any strategy you learnt doing that. A strong defense will win at AB and running around with a mini zerg group from resource to resource will accomplish nothing. It's not a game about getting honour points and "I R DID TEH MOST DAMAGEZ!!!!!!111@". In the end, that counts for nothing. Learn to defend the resources, even if it's only one, you're a warlock (and so am I) and that Succubus running around looks a lot like another player from a distance and so can put off the solo raider and can sometimes give a two man team pause for thought.

If you're constantly killing people, you're not holding resources - thus you will lose.|||I BG�d for about a week at 29 with my Tauren Druid, and the best BGer I saw was a Tauren Shaman. I BG�d with him a lot and he had a simple strategy. He went wolf and ran to the farm, took it and put his totems out. When he was on our team we never lost the farm. Not once. How did he do it? Communication. He gave constant updates, all he�d have to say was �2 inc Farm, BS Side� or something like that � I think he had them on macros because it was always the same. He could also warn if LM, GM or BS were about to be assaulted from that side. That gave us a base to work from, and remember, as a previous poster said � control of nodes is everything in AB.

If I had to formulate a strategy for BG, I would go one of 2 ways. The defensive strategy would be to take Farm, LM, BS and hold them. Do that and you win. A more aggressive (and fun) strategy would be to assign 2 people to the farm and then Zerg the 3 middle nodes, leaving 1 on each base to watch. When you�ve done that, take the Stables and pin the Alliance back in their GY. You just have to make sure you�ve mopped everybody up. I�ve done that once, and it was the easiest win�

I much preferred AB to WSG, because it is much more defensive, and I have that mentality.|||Defense and communication wins AB's. I have been in PuG AB's that have beaten decent pre-made's. I have been part of Pre-mades that just want to go zerg, and have lost AB's.

Since you are in a lower bracket AB that doesn't have mounts to rely upon for quicker reinforcements...your communication and scouting will be key for winning every AB.

If at the start of the AB you don't have 15 total, gauge what you have and split your forces up to take LM, BS and Farm (if you are Horde).

If you do have 15, I usually have one group of 5 go to LM, one group of 5 go BS, 1 take farm, and 4 go Mine.

Depending on how well your teammates work together to PvP, you most likely will end up with 3 nodes to start. If you happen to get BS, LM, and farm...defend them. Leave at least 2 at each node to defend.

This is where communicating and scouting is going to help you defend and win. Since you do not have mounts, this is of paramount importance. If you have LM, and are one of the defenders, watch from the cliffhang there. Scout stables, you will be able to see their movements. Call out the incomings early and how many.

If you are at BS and a defender, you have a panoramic view of the entire BG. Use it. Watch for movements at LM, Stables, Mine and call out their movements. Again, since you don't have access to mounts at your present level, early detection is key.

Now these little tidbits are helpful if most of those in the BG are of the same mindset and on the same page as you. If most are like the OP, which in PuG BGs they mostly are, people just don't know tactics to win, or are out to just kill and zerg, no defense. I can guarantee you that you will lose almost every single time.

To the OP, the reason you won so many of those when you were defending the Stables is because people just tend to go where there is the most action.

I am sure everyone here who has run many AB's has seen this scenario:

You come into an AB, it's 13 to their 15 (or some close numbers such as that). Assuming you are Horde, you see 12 of your 13 at the farm defending. So you decide to go help them out, since it's the only node you have. This is a losing and defeatist strat and attitude. You have to remember that in AB there are 15 maximum players. If the opposing team has 10-12 players there at the farm holding your 13, they are weak at the other nodes, in fact most likely they have either 1 or 0 players defending each of those other nodes. When you spawn at the start point, go to a different node...go get their stables, which would most likely be unguarded since it is the furthest node from the fighting at the farm.

Hope this helps someone somehow somewhere|||I love it when we (alliance) make a plan and then once the fight starts 8-10 people go to mine instead and we grab 2 nodes and lose.

Constant communication, staying in groups, and avoiding the zerg group wins. Ninja rogues will help you win too.|||Also alot of the time you will kill the horde surronding the flag and 3 -4 people will try to cap the flag at the same time and then horde come from there GY after respawn and interupt those guys with no problem.

What a smart player will do is guard the individuals trying to cap the flag by running to the GY to slow the respawn down from getting to the flag point or checking to make sure that nearby reinforcements coming from other nodes arent allowed to reach the flag cappers.

Its the little things like that, that win in AB. Your assumption about trying to do the most killing blows is so wrong. Focus on CC and keeping your opponents off balanced even if it means sacrificing yourself by running into a zerg just to buy a few seconds for your teammates to grab or cap a flag or node.|||I really wish they'd get ride of HKs in AB.|||Sadly, it's just as bad on the Alliance side. I've seen us cap the farm, then everyone leaves, for some reason forgetting the 10 Horde we just killed are gonna come screaming down the hill mad as heck and wipe the two defenders out.

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