Thursday, April 19, 2012

Basic question on upcoming Gear Matching

Let's say Gear Matching is implemented and at this particular minute in your 10-19 bracket for your battlegroup, the following queue up:

10 Alliance Twinks

10 Alliance in Whites and Greens

5 Horde Twinks

5 Horde in Whites and Greens

Now I'll present 2 ways I'm speculating Gear Matching will work.

A) Twinks will ONLY be matched up with Twinks. Undergeared people will ONLY be matched up with undergeared people.

Result: There are 10 Ally Twinks but only 5 Horde Twinks. They'll be put into a single match with the Alliance outnumbering the Horde 2:1. OR, no match will start because there simply isn't enough Horde twinks even though there are 10 Horde in the queue for this bracket. Thus, no game will start and the queue will be made unnecessarily long.



B) The gear level of both teams, as a whole, will be made as close and fair as possible


Result: The Horde has 5 Twinks, 5 normal, so they'll be put together into a team. The system then searches for the first 5 Alliance Twinks and the first 5 Alliance Non-twinks in the queue and put them into a team against the previously mentioned 10 Horde. Gear matching is still utilized to prevent the unbalanced scenario of putting, say, 10 Alliance Twinks or 10 Alliance Non-twinks against that Horde team.

I'd strongly urge for option B as A will likely make the queues unnecessarily long unless all the servers are merged into a single battlegroup or something like that.|||Option B, if you think about it, is pretty much the same as it is now. Every game I'm in has anywhere from 3-7 twinks per side, and over time averages out. Most games I'm in are very balanced, neither horde or alliance has a distinct advantage.

I think the purpose of Gear matching is to provide a scenario like you have in option A, well at least that is for the people who complain about twinks. They still don't want to have to deal with one, ever. You are correct in that the queues time would probably double, if not more. This is why Blizzard has been lax to implement a gear matching feature in the past. Even since Battlegrounds came out the overriding complaint from all parties involved was that the queues took forever. Now that Blizzard has fixed them, people want gear matching to make them longer...I don't blame Blizzard for being stuck between a rock and a hard place. No matter what they do people will complain.|||I'm wondering how good the gear matching system is though...

if a twink signed up to wsg when he was naked... then would it check through his bags and notice he has shadowfang and sentry cloak and other twink items? or just think he is a noob so stick him in with them... then once he's in he gets dressed and wins with ease?|||Oh dear, sounds like there could be a lot of nekkid gnome rogues hanging around the battlemasters.. run!

Joking aside, preventing gear swaps/unqueuing you when you swap too much gear would solve this, and may be needed, as twinks will use every exploit going, given half a chance.|||Quote:




Joking aside, preventing gear swaps/unqueuing you when you swap too much gear would solve this, and may be needed, as twinks will use every exploit going, given half a chance.




Strip all of it off. Queue up. Wait 2 minutes. Enter BG. Swap everything back on.

Exploit reinstated.

And the alternative of kicking rogues and engineers from BGs because they keep switching from daggers to swords, trinkets rotating, and MC hat coming on every 30 mins?|||I know some people that do switch gears during battlegrounds depending on what the other team is made up of - for legit reasons etc.

Ideally there will be something to stop naked queing that anyways - but can't be sure.|||Quote:








Strip all of it off. Queue up. Wait 2 minutes. Enter BG. Swap everything back on.

Exploit reinstated.

And the alternative of kicking rogues and engineers from BGs because they keep switching from daggers to swords, trinkets rotating, and MC hat coming on every 30 mins?




they would have to do the match up like the points system in the arenas, not sure how they would work it over for every player, but it would have to be based of the gear you own rather than what you were wearing(or not wearing) when you que'd up|||Quote:








Strip all of it off. Queue up. Wait 2 minutes. Enter BG. Swap everything back on.

Exploit reinstated.

And the alternative of kicking rogues and engineers from BGs because they keep switching from daggers to swords, trinkets rotating, and MC hat coming on every 30 mins?




Aye, you're right, you'd essentially have to prohibit gear swaps, or make the rankings based on the gear that someone owns, including the bank. Even most twinks aren't stupid enough to bind a fresh set of gear per match- and if they do, more fool them.|||Quote:




they would have to do the match up like the points system in the arenas, not sure how they would work it over for every player, but it would have to be based of the gear you own rather than what you were wearing(or not wearing) when you que'd up




Arena points are based on lost and won matches. Not gear.

Twinks don't mind loosing every BG, as they're there for the fights.


Quote:




Aye, you're right, you'd essentially have to prohibit gear swaps, or make the rankings based on the gear that someone owns, including the bank. Even most twinks aren't stupid enough to bind a fresh set of gear per match- and if they do, more fool them.




Well, you'd have issues again if someone had a mix of old items he hadn't borthered with vendoring and items meant for later lvls in his bank, but I suppose it could work..

Still, I say let the 'real players' drain honor from the twinks, and get cracking balancing/debugging/expanding the rest of the game. Oh yeah and make honor give exp, too. Getting enough Honor and Marks for ALL available items in your bracket should get you half a level - 'real players' would hardly notice it, and the twinks would play their mains instead.|||Quote:








Still, I say let the 'real players' drain honor from the twinks, and get cracking balancing/debugging/expanding the rest of the game. Oh yeah and make honor give exp, too. Getting enough Honor and Marks for ALL available items in your bracket should get you half a level - 'real players' would hardly notice it, and the twinks would play their mains instead.




I don't really care, I only PvP at lv 70, which is infinitely more vicious and terminal, yay. My comments were more about the fact that blizz are trying to address the issue that twinks have utterly ruined BGs below level cap, and how you'd go about enforcing it if you wanted to do it via gear matching. I don't think it's the best way to deal with it, mind you. There's no real way to fix PvP without upsetting the twinks as they are based entirely upon abuse of anything going.

If winning a game got you XP (like winning and turning in marks used to, which twinks could obviously avoid), then the problem would go away, and they'd have to play properly with the big kids, rather than spending a fortune ROFLstomping low level characters in some curious attempt to compensate for something.

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