Wednesday, April 18, 2012

This would be a good battleground



-New large scale NPC faction war raging

- 20 people on each side so mainly NPC's(you are just making the small difference that makes your side win)

-One for each level range so lower levels can get involed aswell

-Lasts up to an hour

-Depending on your rank you will have a certain amount of NPC's under your control e.g. rank 4 = 4

-Winning faction gets honour + tokens for every NPC they kill + money + rarely valuble items(so alot of people join)

-Use tokens for upgrading your honour, your controlled NPC's and limited trinkets + temporary potions e.g. rank 4 trinket summon 4 soldiers to fight for you for 20 seconds and rare effect potions

-Ranked NPC's e.g. 1 General 2 Lieutenant Generals 3 Major Generals etc... all on battlefield so you can both attack your enemy and defend your higher ranked units at the same time and different classes of NPC's and randomly generated so sometimes the horde side may be slightly stronger than the alliance or other way round so not always 1 faction is winning.

-buff when victorious

- NPC's dont rush in and fight if they're hunters they attack from a distance if they're priests they stay back and heal and are in formations so if any player controlled tries to zerg they will just die(unless they're warriors) and will have to be tactical

-Towers to shoot from, places to take cover

-NPC medics

I haven't thought of a name yet please give me some thoughts on it|||Sounds a bit like

1) What AV should've been

2) the Skyguard battle

When properly worked out, it seems like an interesting idea.|||Quote:




Depending on your rank you will have a certain amount of NPC's under your control e.g. rank 4 = 4




When was the last time you played WoW?|||I was assuming that to be Rank within the Battle Ground.

Which wouldn't be unlike the Eye of Command trinket idea given out in AV.|||Quote:








I was assuming that to be Rank within the Battle Ground.

Which wouldn't be unlike the Eye of Command trinket idea given out in AV.




Ah ok.

OP-

I dont understand the objective of the game. Sounds interesting but you should really work on what you are trying to say. A lot of that didn't make sense.

So, we use trinkets to control a few NPCs, then the NPCs fight other NPCs? What would prevent a player from killing a player or an NPC from killing a player?|||Quote:








I was assuming that to be Rank within the Battle Ground.

Which wouldn't be unlike the Eye of Command trinket idea given out in AV.




Excuse my noobness, but where do I pick up the quest for that trinket?

Rank 1: Quest - Can be done at Neutral

Rank 2: Friendly (3000 rep)

Rank 3: Honored (6000 rep)

Rank 4: Revered (9000 rep)

Rank 5: Exalted (21000 rep)

Rank 6: Full Exalted (1000 rep)|||Right near the REAL AV. aka, in the ALtterac Mountains.

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