Wednesday, April 18, 2012

BG Fix Ideas

This piece will be separated in a few different sections.

They all have the same basic intent though - to make the progress from Battlegrounds a bit faster, rather than the endless grinding. And, more importantly, to promote active teamplay and trying to compete. (Opposed to the "z0mg, let them win! We get medal!" cries either side has to suffer.)

-----------Existing Battlegrounds-----------

* Even up the honour gain from the lot of them. Alterac Valley offers far more honour than AB, EotS or WSG (with the latter being notably horrendous for honour gains). Currently, people are hampered for playing a battleground they might enjoy more than AV, or simply switching around.

A full EotS or AB should give 300 honour when not in BG weekend. A single flag cap should give 100 honour in WSG.

* Promote people making an effort by awarding more marks for getting closer to the goal.

Each BG awards 1 mark minimum at the end.

For AB and EotS:

0-750 points, no extra mark

760-1500 points, 1 extra mark

1510-1990 points, 2 extra marks

2000 points, 3 extra marks

For WSG:

Each flag caps awards an extra mark

For those of you without a calculator, that means each of those BGs will award 4 marks maximum.

* Give WSG a fixed end.

At the moment it's possible to spend 2 hours in there and be no closer to the end as not a single flag has been captured. If, after 15 minutes, there has been no flag cap, a timer starts counting down. Once that ends another 15 minutes later, the game ends with honour and marks being awarded to the number of caps. This will still allow for good battles between two premades, but won't keep the poor PUG-er tied up in a never-ending battle.

* Create a faction for EotS.

Give them representatives in either Netherstorm or Exodar/Silvermoon City.

Add a list of rewards.

Currently EotS feels -very- rushed, especially without a faction and a gameplay that's essentially a merger of AB and WSG. The Bubble bug never has been fixed either (demonstrated quite clearly just the other day as a horde Mage capped one of the towers 15 seconds after the game started). None of these do a lot of good for that poor BG.



-----------New Battleground-----------

I'm one of those who enjoyed the epic feel of the old Alterac Valley, where a game could go on for days. One might go to bed in the evening and join in the same AV the next morning. I don't quite miss trying to obtain marks from it back then, but that's another matter.

I would like to suggest a new battleground, which is to capture the epic feeling of partaking in a mass battle.

There would be no end to it, no considerable advances possible. Instead, it'd be a never ending struggle between two sides. Rewards would be gained in a similar fashion as the old Eye of Command trinket from AV - as you gain reputation/ranks, you get access to more goodies.

Honour would be gained in many different ways. From something as simple as fishing (to feed the army) for very low honour/rep to taking out a 5man boss as a Daily Quest for 100 honour/rep. One might see this as either Horde vs Alliance, or both Horde and Alliance struggling together against the Burning Legion. Both would work.

One might bring materials for a Catapult (not unlike the old Shredder, except for the horridly ridiculous Non-BG bits) or slaughter enemies.

The two faction cities in Shadowmoon Valley, under constant siege from Infernals, might be a starting point.|||Some good suggestions there, I'd also like to see the concept of battlegroups made a bit more flexible dependant on the gear of the characters involved. Giving twinks their own battlegroup would leave the lower level battlegrounds as a place to learn PVP tactics. While it's true that there are twinks on both sides, for those of us who don't play that particular game it can be pretty frustrating.|||I dont really agree with the extra honor for flag capturing in wsg :\. My two lvl 70 chars are a mage and hunter. Lets face it, i dps the mobs off the flag carrier, either by slowing or just ganking. I dont have a daft amount of armor and run speed (thinking druid / warrior here). Only time i carry flag is when messing about with my guild the druid scores the flag, i'm ready to pick it up again and run down tunnel with aspect of pack on.

Unless you mean by 100 honor for flag cap - the complete team gets the 100 honor! then i approve :p

My favourite 2 BG's have to be AV and EotS. AV just for the sheer amount of honor u get per round and EotS because i win 80% of the time not having a clue what i'm doing :D|||Quote:








WSG: At the moment it's possible to spend 2 hours in there and be no closer to the end as not a single flag has been captured. If, after 15 minutes, there has been no flag cap, a timer starts counting down. Once that ends another 15 minutes later, the game ends with honour and marks being awarded to the number of caps. This will still allow for good battles between two premades, but won't keep the poor PUG-er tied up in a never-ending battle.




I would like to see a new flag cap timer, if either side holds it for xxx amount of time they reset (and you can't get around the timer). It needs to be so that particular side has the flag - whether they drop it and pick it up - hand it off - w/e, when the flag is gone from the opposing teams FR then a timer starts. You can't cheat the timer, so the flag doesn't show up or doesn't reset like it is now. If you don't cap it within 15 mins even if both sides have a flag - they automatically reset. This would create teamwork b/c you'd have to group up to go in and get them to drop your flag or you won't have a chance to cap yours. WSGs automatically end in 1hour, with honor being given appropriately even if it's a stale mate.|||WSG Honor gain is excellent, what the hell are you on about?|||Quote:








WSG Honor gain is excellent, what the hell are you on about?




Not talking premade here, where you can get 3 caps in about 8 minutes.

In a PUG, vs another pug, you can have 2 hr games where there's been no flag cap (on your side at least) and you get no honour from the people you're killing.

EotS and AB give honour as resources are accumulated. WSG gives nada unless you manage to cap a flag.

On top of that, WSG doesn't have a fixed end. It's virtually impossible to have an AB last for more than 25-30 minutes. It's easily possible to not have had a single cap in a 30 minute time span in WSG.

//sidenote, apparently Blizzard agreed, seeing how part of 2.3 offers increased honour at the end from the old BGs.|||Yep, the current state of WSG is a bit sad, as it's generally premade-heavy, as it's no fun to PUG on either side, as win or lose, the game drags on for precious little reward. Being a PvE-centered player in a PvE-focussed guild, I generally don't have the energy to try and organise premades these days, the novelty wore off. Maybe people will be keen to do it again once you can get S1 gladiator gear for honour.|||Quote:








In a PUG, vs another pug, you can have 2 hr games where there's been no flag cap (on your side at least) and you get no honour from the people you're killing.

EotS and AB give honour as resources are accumulated. WSG gives nada unless you manage to cap a flag.

On top of that, WSG doesn't have a fixed end. It's virtually impossible to have an AB last for more than 25-30 minutes. It's easily possible to not have had a single cap in a 30 minute time span in WSG.




I've never had the outlined issue with WSG, I guess I do have the advantage of being a well geared Resto shaman though so I can of course hold the flag under fire for quite some time (by well geared I mean arena/honor gear) against 99.95% of people in pugs (number pulled from my arse, but it's quite accurate).|||You can't cap unless you return the flag.

Quite often in pugs people get the brilliant idea of protecting the flag carrier (good!). And doing it with 6 of them (bad!). If this happens on either side there's no way a flag carrier will go down.|||Quote:








You can't cap unless you return the flag.

Quite often in pugs people get the brilliant idea of protecting the flag carrier (good!). And doing it with 6 of them (bad!). If this happens on either side there's no way a flag carrier will go down.




..or the other way around, no-one helping the flag carrier. In either case, it's dullsville :-)

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