Saturday, April 14, 2012

death knights in AB

[:1]I'm wondering if the yoink ability of death knights makes it more important to hold stables for the alliance or farm for the horde. as it is, if horde actually holds stables with a lot of people they are usually able to hunt down people who are trying to ride out from trollbane hall without needeing to camp right on the gate. i would guess about 70% of the time when people start yelling to skip stables it's simply not possible to get out. It seems to me that death knights make the situation worse.

Any opinions or experiences?|||Interesting. I was wondering about the speed boost of them in racing to cap the first flags or "yoinking" somebody trying to cap.|||Well the speed boost is 15% and pallies is 20% so i dont think it will make a huge difference, since pallies can still get there quicker.

Wether a DK death grips you or two Horde run you down its the same result,

another way to look at it is the ally DKs can death grip the blockade and make holes in it for peeps to make a break for it.|||ok i can speak from experience in the 50-59 bracket.

first DKs are way OP in that bracket but thats not new.

It seems that whoever is able to grab the initiative can maintain it because at this level DKs are the only ones with an epic mount and their speed boost on top of that.

it seems yoinking is more about trying to disrupt whatever casters are doing in the middle of a fight, I have not seen it used to maintain the blockade.

we were probably about half and half in AB

in WSG i have seen it used to yank ppl off the GY hill but it is easy to back out of range.|||Gosh you really take the game seriously.....|||^^^lol i think that there are ways to stop DKs like i think stoneform on dwarfs does it and stuff. I also think the gnome ability would work to.

No comments:

Post a Comment