Saturday, April 14, 2012

New to AV - what am I suposed to do?

[:1]Ttile pretty much says it all - is there a guide? Just not sure about capping things, what I should be capping etc.

Or how to :p|||its just like AB, kinda. you're trying to destroy the enemy's means of resources but its calculated differently.

destroy their outpost and they lose 75 resources. kill their mini boss and they lose 100 resources. capping a mine gives you resources slowly. destroying their towers causes them to lose more resources.

capping grave yards is most important, as it keeps you rezzing closer to your goals.

there are also quests inside AV itself, but i find not too many people do those at all. looting enemies and player enemies will give you scrap armaments that can be traded in for something. im not sure. lol. its been a while!

goal of av? to get the enemy's resources down to 0 by destroying all of their resource-making "things". lol. oh and if you kill the main boss, game over for them.|||Yeah there are really 2 ways to play AV - cap towers etc and kill reinforcements hoping to get their reinforcements to zero before yours hit there or kill the end boss on their side. Most groups go for the latter since it's a sure win and it's faster.

From an Alliance perspective a typical strat goes like this:

Groups 1-5 run all the way to the end, cap the 2 horde towers (east and west Frostwolf towers and the Relief Hut. Bypass the Frostwolf graveyard and do NOT cap it until RH is yours (if you do, they spawn at the GY right next to RH....).

Groups 6-8 kill Galv (miniboss on the way down), then cap and defend Tower Point and the tower right next to Galv. After Tower Point is capped and destroyed those people run to the end and everyone kills Drek'thar.

The reason you wait to kill Drek is that each of the towers (Tower Point and the East and West FW towers) gives Drek an add. Those adds despawn if you destroy the towers which makes Drek MUCH easier to kill.

The Horde strat is a mirror of this, but I don't play Horde so I don't know the objectives well... the principle is the same though... cap towers tied to adds, kill the endboss.

Note that capping and holding a tower for long enough (4 mins IIRC) will destroy the tower... you then don't need to defend it... it can't be recapped.

Either side can create a turtle by mostly staying and defending. For example if enough horde defend the FW towers, we can't get to them... this turns into a war of attrition and you'll then do things like cap certain towers or take the mines (whose resources are used to create new reinforcements). A turtle can easily eat 45-60 mins... a rush to the opposing boss and successful capping of the towers you need can be a 10 min game.|||If you figure out the strat for Horde let the people on my Battle Group know pls ;)

how do you cap places? Does it need more than one person?|||Capping is like AB - right click the flag. The objective can be recapped by the opposing side like AB, but unlike AB a tower that's capped and held is destroyed and can't be recapped.

The thing I like about AV is that you usually get 200 honor or so even if you get rolled. For an honor grind it's a great place. Play this weekend if you can - it's AV weekend and a win will usually get you 600+ honor per match. It's easy to get 5000 honor in a few hours.|||Quote:








If you figure out the strat for Horde let the people on my Battle Group know pls ;)

how do you cap places? Does it need more than one person?




lol your battle group doesnt know?



you cap places by wiggling your hands in front of the flag at the tower, graveyard, or bunker. =P

anyway, when you're done, the horde insignia will show up but it will be gray still. just wait around to defend the banner until it turns red. once it turns red its yours. if its a bunker or a tower, the place will start to burn, and you will not have to defend it again. so make sure people are there to defend the "cap" until it burns.

the strat for my team is usually split, 10 to defend captain and the rest to go for the first GY, Aid station, bunker and the big building with the gun sticking out. i think the captain in there is belinda. or melinda. or something. linda. there. kill her and the ally are down 100 resources. keep pushing north and cap the gy... etc. make sure the 10 that were defending the horde captain, for the life of me i cannot remember his name, run back and forth defending the towers and things on the south.

if you make enough of an offensive, the ally will he hard pressed to "race" against you in the battle. the thing you do not want to do is see an ally and stop him to try to kill him. ignore him if he's not at a bunker, tower, or gy. turtles happen when you do this. try not to do this. hehe. usually the ones to destory the enemy's resources first win the game. so keep putting the pressure on them, even if they gain some ground back, keep at it. dont make it a defensive game... oh and one more thing... ignore iceblood graveyard, but not completely. you have very little tactical advantage from there. your main graveyard to look for is stonhearth. stonehearth first. graveyard capping makes or breaks AV's.

if you want to stay away from the main battle, there's always the mines to take over. once you take over a mine, the mine produces resources for you. also, when you see pilots sitting in their huts, just kill them. but do rescue your own pilots. =]

ok im just rambling on and on and on. sorry.|||I think the best strat for horde is to leave a well co-ordinated or geared group at the RH area to smash the Alliance when they come. Usually when the Alliance charge to RH there are no graveyards capped and so when they die they go back to Stormspike graveyard. From here the horde offensive can contain them in the alliance defense. The less offense the alliance have the less chance they can take RH, the Frostwolf towers and Drek. Alliance have trouble with anything less than the zerg rush, so horde usually wins from here. Let alliance ride easy to RH at your own peril.

My perspective as an alliance toon.|||The single most effective way for Horde to win (not the most time efficent, however) is for horde to grab the first two towers and kill Bal, everyone else should wait for the ally rush and just smash them. This usually throws them off so bad they never recover in time.

This means Ally ends up heavy on defense and it makes it a much longer game, but AV is a game you cannot win on defense. Note that this only applies to the Stormstrike Battlegroup where Ally regularly does this. A more time efficent method is like what Elsegundo says.|||Sadly, jschild, I play on Khadgar which, unless I'm mistaken, is in the Stormstrike group with you, and it seems like the days leading up to AV weekend we've been playing sloppy on the horde side.

The problem more than likely deals with PUGs and people only caring about their honor, not understanding a win gives the most honor. "Why should I stay here and make sure SHB caps, when there is fighting on the road up ahead?"|||What time's do you play, I've noticed that affects much. Playing during the day (Eastern Time) usually is like 50/50 for me. But I generally play after 9-10pm ET, and then it's a much different story.


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"Why should I stay here and make sure SHB caps, when there is fighting on the road up ahead?"




Because it gives every single person 63 honor, which, unless you happening to be fighting in a very small group, takes a bit in AV.

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